

“e feel that we should add more emphasis to the areas inside the fort as well as the wall itself, so we’re making a concerted effort to give each new map multiple tiers and areas of engagement beyond the initial battle for the walls to make everything a little more interesting and to properly utilise the space,” writes Creative Assembly community manager James High. The new fort maps aim to change this formula up a bit. Settlement options should not be confused with post-battle options. Please see below for what these options do. 'Razing' and 'sacking' both redirect here. Settlement options can differ depending on which race you are playing. You assault (or defend) the walls, and once that’s sorted out, it’s basically a process of mopping up whoever’s left inside. Settlement options are options that players can pick after capturing a settlement on the campaign map, or when moving an army into a ruin. If you’ve played Total War: Warhammer II, you may have noticed that the siege battles can sometimes feel a bit one-note. They’re a new kind of settlement that are located on the mountain passes and other strategic locations around the Empire’s territory, and they’re coming with their own unique siege maps. A new post on the Total War blog provides some details about an upcoming feature planned for Total War: Warhammer II’s Mortal Empires campaign map: Forts.
